Portions included from the the Graphic Artists Guild Pricing and Ethical Guidelines Handbook.
What is a Contract? A contract is an agreement, whether oral or written, whereby two parties bind themselves to certain obligations. Synonyms: agreement or letter of agreement (if the contract takes the form of a letter). This glossary simply explains what the clauses in your contracts mean.
All-Media Rights: The
media that conveys your design can take many forms. Print media means
the final design is printed from a press in the form of a book or
magazine. Electronic media means it goes out in digital form, such as a
CD or multimedia presentation. Television, radio and internet are other
examples of media. Each one of these areas are valuable and worth
compensation to the graphic artist. Contracts that ask for All-Media
rights are, in essence, asking you to allow the buyer to distribute
your work in all media, often adding the clause “now known or invented
in the future”.
All-Rights:
More and more publishers are doing away with contracts that allow the
graphic artist to retain any connection to an image after the artist
has accepted a payment for the image. Artists are being required to
give up “all rights”, and as a consequence, they have no claim on any
future income the image might generate. While “all-rights” can mean
different things to different publishers, under a typical All-Rights
Contract, the publisher pays a fee (usually a single payment) and
purchases the right to use and reuse the piece, in any medium, any
number of times, forever. The artist, in exchange for that fee, gives
up any and all interest in, and control over, the use of the image. In
some cases, the artist is even agreeing to give up the boards and
computer files with which the image was created!
All- Rights Contract: a contract under which the artist who created the work gives up any and all claims on that work in the future. The artist is prohibited from reselling the artwork and the company who buys the art can sell and make money off of your work without any compensation to you. The all-rights contract claims the right to use the image, in every type of medium, for all time.
All rights contracts, as bad as they are, are distinct from “work for hire” contracts. “Work for hire” strips you not only of the rights but of AUTHORSHIP; the buyer is the
author under the law. Thus, the all rights contract is ALWAYS better
than the work for hire contract. If the all-rights contract is not work
for hire, the artist still retains a statutory termination right. See
the discussion of termination rights under perpetuity below.
Ideally, the artist should be paid a fee in either case. Artists generally negotiate the kill fee as a percentage of the agreed-upon fee for the finished piece. We have seen a wide range of kill fees, from 20 to 100 percent, usually depending on the stage of completion of the artwork at the time the project is killed.
Two additional points are worth noting:
A typical Confidentiality Clause reads:
Artist
(licensor) may, during the course of providing his or her services
hereunder or in relation to this Agreement have access to, and acquire
knowledge regarding materials, data, systems, and other information of
or with respect to...which may not be accessible or known to the
general public. Any knowledge acquired by (artist/licensor) from such
materials...shall not be used, published or divulged by Licensor to any
person, firm...
Okay, sounds fair. Now, here’s the new language we are seeing:
Licensor
specifically agrees that the foregoing confidentiality obligation
applies to the terms of this Agreement and any information disclosed to
(artist/licensor) in any document provided to (artist/licensor) by (the
company).
There are two ways to look at this new language:
Exclusive Use: No one except the purchaser of the image can use the image without permission of the purchaser.
Briefly, moral rights are personal rights of creators in their original (not reproduced) works, regardless of the sale or transfer of copyrights.
Four specific rights are included:
This important statement makes it clear that the rights licensed to the client are only the ones specified in the contract, and that the artist retains all other rights. You can think of this clause as your Bill of Rights. In fact, it’s just like the final item in the real Bill of Rights! The Tenth Amendment to the Constitution of the United States (you remember that one, don’t you?) states: “The powers not delegated to the United States by the Constitution or prohibited by it to the States, are reserved to the States respectively, or to the people.” Good precedent!
Non-exclusive Use: Purchaser is allowed to reuse (or resell) the image in specified regions and situations along with the artist. Non-exclusive clauses are usually an area of broad gray areas and need to be specified and clear to avoid future conflicts of interest. Non-exclusive clauses are often the home of grants not fitting anywhere else.
Ownership of Artwork:
Standard industry practice: the artist owns the original artwork even
if rights of reproduction are transferred. Artist, can, on the other
hand, sell the original and still keep rights of reproduction. The
copyright law clearly states that the copyright is separate and
distinct from the material work in which it is embodied.
Return of Artwork:
Standard industry practice: when client has original artwork during the
project, client is responsible for returning the artwork undamaged.
Sub-licensing Rights: Some companies are asking for the right to “sublicense to third parties any of the rights granted to the publisher”. “License” in a contract usually means the ability or right to resell the artwork to another. They can resell the artwork to another, in either exclusive or nonexclusive areas, for profit while you receive nothing.
If the artist grants the right to sub-license, the artist can demand a percentage of the fee received for sublicensing. Does the sublicensing act as an exclusive licensing right on the part of the client, or is the artist left free to sell the image elsewhere?
The question of licensing artwork to a third-party is complicated. Briefly, however, we recommend that the right to license artwork to a third party NOT be included in a contract unless the basic elements of the third-party license are spelled out. In general, when a third party acquires rights to use artwork, the third party should be under the same copyright limitations as any other client, and the artist should receive the same fees as with any other client.
Termination Rights: Termination Rights involve two things: the termination right provided in the copyright law (which is also discussed under {Perpetuity”), and the issue of putting a termination right in a contract. For instance, most contracts with agents have termination clauses, which govern the basis on which the parties can dissolve the relationship, and how long after dissolution the agent can either rep the artist or receive payment for jobs the agent has gotten the artist.
Transferring: Usually refers to right of company to resell or relicense signed over rights to your drawing. “Assigning” is another term commonly used for reselling. Assignment usually appears in contracts under a section at the end which reads: assignment of rights/delegation of duties. Duties are generally specific to the contracting parties, but assignments can be transferred. We’ll discuss this in terms of illustration.
The illustrator cannot delegate his duty to create the illustration, because it is a personal duty based upon his/her vision and drawing style. If the illustrator cannot perform his duties and contracted, the deal is off. In exchange for doing the drawing, the illustrator has the right to get paid. The illustrator can assign this right to someone else, if he or she wishes; for instance, if you owed someone money and wished to pay it by having a client pay them the money from the job directly (this does happen, really; it is not just legal theorizing), you could assign the right to payment by specifying in the contract that the payment was to go to this third party.
The client has the duty to pay, and for fulfilling that duty gains certain rights to the work. If the client wishes to assign its rights in the art to a third party, that may be permissible, as long as the contract clearly states that the rights assigned are no greater than those the client would have had.
The difficulty arises if the client tries to delegate its duty to pay to another party, which has no direct obligation to the illustrator.
Sometimes clients try to specify that a successor company will hold the rights that it has purchased. This happens if a company is about to be bought out by another. There is no real reason for the company to specify this, insofar as a successor company which acquires a company's assets would routinely become the original company's successor at interest.
Warranty/Indemnification: You guarantee that the work you create will not violate the copyright of any party. Usually a mention of legal fees (that will have to be covered by you in case of copyright infringement) is included. A warranty/indemnity clause can be beneficial or disastrous, with very subtle differences in the phrasing. For instance, you can ameliorate the warranty of noninfringement by adding that the work does not infringe “to the best of the artist’s knowledge and belief.” This means that if you don’t know about a similar work, you are not liable for the similarity. If possible, do not sign an indemnity clause which requires you to hold the client harmless (pay the attorney's fees and damages) if you have no input into the defense; do not sign it if it covers “all actions arising from the artwork,” since frivolous suits can still bankrupt you. If the clause instead says “all judgments arising from the artwork,” you are limited to actual lost cases. Try to limit the indemnity to copyright infringement; avoid inclusion of trade dress.|
Disclaimer: This information is true and accurate as of the dates specified, to the best of our knowledge and belief, and is provided by the Graphic Artists Guild to help artists make informed choices.